Masters of Doom

How Two Guys Created an Empire and Transformed Pop Culture

Paperback, 368 pages

English language

Published May 11, 2004 by Random House Trade Paperbacks.

ISBN:
978-0-8129-7215-3
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OCLC Number:
55153906

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5 stars (1 review)

"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses--and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way." --Mark Leyner, author of I Smell Esther WilliamsMasters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth …

7 editions

Review of 'Masters of Doom' on 'Goodreads'

5 stars

Crossposted from my blog here: daariga.wordpress.com/2017/10/07/masters-of-doom/

It
almost seems like founder couples have a special success in the computer industry. Bill Gates and Paul Allen founded Microsoft and the two Steves founded Apple. To that rockstar list can be added John Carmack and John Romero, the founders of id Software and the heroes of the book Masters of Doom. Much like a classic rockband, each John brought a special something to their group, the pair looked invincible at one time in the PC gaming revolution and then fell out due to mutual differences. But in their brief era of hits, they pushed the envelope of what could be rendered and experienced on the personal computer and had a lasting effect on hackers later.

The story of the two Johns begins in the mid-80s, with the boys spending their pocket money hooked on arcade games. Soon the Apple II …

Subjects

  • Romero, John,
  • Biography/Autobiography
  • Biography & Autobiography
  • Biography / Autobiography
  • Video & Electronic - General
  • General
  • Biography & Autobiography / General
  • 1967-
  • Carmack, John