846 pages
English language
Published Dec. 24, 2011 by A K Peters, A K Peters/CRC Press.
846 pages
English language
Published Dec. 24, 2011 by A K Peters, A K Peters/CRC Press.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--