3D math primer for graphics and game development

846 pages

English language

Published Dec. 24, 2011 by A K Peters, A K Peters/CRC Press.

ISBN:
978-1-56881-723-1
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OCLC Number:
694393638

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3 stars (1 review)

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--

1 edition

Subjects

  • Computer games
  • Computer graphics
  • COMPUTERS / Programming / Games
  • Computer science
  • Mathematics
  • Programming