Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking endless lines of code were seen as marginal weirdos, outsiders whose world would never resonate with the mainstream. That was before one pioneering work documented the underground computer revolution that was about to change our world forever.
With groundbreaking profiles of Bill Gates, Steve Wozniak, MIT's Tech Model Railroad Club, and more, Steven Levy's Hackers brilliantly captures a seminal moment when the risk takers and explorers were poised to conquer twentieth-century America's last great frontier. And in the Internet age, "the hacker ethic" -- first espoused …
Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking endless lines of code were seen as marginal weirdos, outsiders whose world would never resonate with the mainstream. That was before one pioneering work documented the underground computer revolution that was about to change our world forever.
With groundbreaking profiles of Bill Gates, Steve Wozniak, MIT's Tech Model Railroad Club, and more, Steven Levy's Hackers brilliantly captures a seminal moment when the risk takers and explorers were poised to conquer twentieth-century America's last great frontier. And in the Internet age, "the hacker ethic" -- first espoused here -- is alive and well. - Back cover.
I loved this book. It introduced me to hackerism and opensource ethics. I read it years ago, and re-read it this year. It made me want to hack something. It explores the romance of late nights, bathed in the cold glow of monitor, surrounded by the clacking of keyboards.
The book published in 1980s covers the early years of hacking from 1958 to 1983. The book is divided into 4 parts:
1. True Hackers: The first known hackers at MIT AI Lab who played with the rudimentary hardware of the time and coded on punch cards. Includes Marvin Minsky, Greenblatt, Samson, Steve Russell, Stew Nelson and others. Except for Minsky, I hadn't even heard the other names before. The significant creations of this era include the Hacker Ethic, Lisp, Spacewar and LIFE.
2. Hardware Hackers: Soon after, a hardware hacking community started on the West Coast around the Homebrew Computer Club. Familiar names start appearing from this period. Steve "The Wiz" Wozniak's brilliant hardware designs for Apple and Bill Gates' ALTAIR BASIC catch the limelight. In this period, Apple grows from a garage venture to a multi-million dollar company which brings computing into homes.
3. Game Hackers: After home …
The book published in 1980s covers the early years of hacking from 1958 to 1983. The book is divided into 4 parts:
1. True Hackers: The first known hackers at MIT AI Lab who played with the rudimentary hardware of the time and coded on punch cards. Includes Marvin Minsky, Greenblatt, Samson, Steve Russell, Stew Nelson and others. Except for Minsky, I hadn't even heard the other names before. The significant creations of this era include the Hacker Ethic, Lisp, Spacewar and LIFE.
2. Hardware Hackers: Soon after, a hardware hacking community started on the West Coast around the Homebrew Computer Club. Familiar names start appearing from this period. Steve "The Wiz" Wozniak's brilliant hardware designs for Apple and Bill Gates' ALTAIR BASIC catch the limelight. In this period, Apple grows from a garage venture to a multi-million dollar company which brings computing into homes.
3. Game Hackers: After home computers go mainstream starts the craze of computer games. Sierra On-Line and Brøderbund are the main companies of this time (remember that this is way before Doom and its progeny appeared).
4. The Last Of The True Hackers: Mostly centers around RMS who rues how the Hacker Ethic which started at MIT got lost in all the commercialization of computers. Since the book was published in 1984, it closes with this as the end of hacking. Little did the author know about what was to follow once the Internet became accessible!
The book is well researched and detailed. It can get a bit verbose though. There is so much computer history I hadn't even heard about that it was worth reading just for that. Though the book is completely non-fictional, the narration reads like a suspense novel, so it's not boring at all. Chapters 1 and 2 of the book are available under Project Gutenberg. Recommended reading.