Una apasionante historia sobre los videojuegos, la amistad y la superación
Un gélido día de diciembre de su primer año en Harvard, Sam Masur sale de un vagón de metro y ve, entre las hordas de gente que esperan en el andén, a Sadie Green. La llama a gritos. Por un momento, ella hace como que no lo ha oído, pero entonces se vuelve y empieza la partida: una colaboración legendaria que los lanzará al estrellato. Piden dinero prestado, favores y, antes incluso de graduarse, firman su primera superproducción: Ichigo, un juego en el que uno puede escapar de los confines del cuerpo y las traiciones del corazón, en el que la muerte no significa más que una oportunidad para recomenzar y volver a jugar.
Esta novela narra la historia de los mundos perfectos que construyen Sam y Sadie, el mundo imperfecto en el que viven y de todo lo …
Una apasionante historia sobre los videojuegos, la amistad y la superación
Un gélido día de diciembre de su primer año en Harvard, Sam Masur sale de un vagón de metro y ve, entre las hordas de gente que esperan en el andén, a Sadie Green. La llama a gritos. Por un momento, ella hace como que no lo ha oído, pero entonces se vuelve y empieza la partida: una colaboración legendaria que los lanzará al estrellato. Piden dinero prestado, favores y, antes incluso de graduarse, firman su primera superproducción: Ichigo, un juego en el que uno puede escapar de los confines del cuerpo y las traiciones del corazón, en el que la muerte no significa más que una oportunidad para recomenzar y volver a jugar.
Esta novela narra la historia de los mundos perfectos que construyen Sam y Sadie, el mundo imperfecto en el que viven y de todo lo que viene después del éxito: el dinero, la fama, la traición, la tragedia. La trama se extiende a lo largo de más de treinta años, va de Cambridge (Massachusetts) a Venice Beach (California), pasando por tierras intermedias y otros mundos.
Mañana, y mañana, y mañana es una novela deslumbrante y compleja que ahonda en la naturaleza multifacética de la identidad: en los videojuegos como forma de expresión artística; en la tecnología y la experiencia humana; en la discapacidad; el fracaso; las posibilidades de redención; los mundos virtuales, y, sobre todo, en nuestra necesidad de conectar: de amar y ser amados. Sí, es una historia de amor, pero única en su especie.
The characters and their relationship as it evolves over time are the highlight of this book. It's a great tale of a strong friendship as it ebbs and flows over the decades. Felt very real and very human. I appreciated it for how much it made me consider my life and relationships.
The overall plotline and where it ends up are less compelling. I liked it but wouldn't read it again.
This is one of those books that attracts you from the very beginning and you can't stop reading (until you realise that you don't want it to end that soon, either!). An interesting and well-written story that follows the successes and failures of its complex characters, driven by their passion for video games and full of lights and shadows. This is a story about gamers, and video games. But it also about life, passion, success and failure but, above all, about human relationships, and lives and worlds that could be but are not. Like a video game with the greatest engine: our imagination. Like a book.
A wonderfully written story about the adult years of growing up, on a backdrop of the intense creative processes of video game design. I want these games to be real. I want to feel the characters expression through their art.
There are books where it’s a novel situation played out through understandable and straightforward characters. And then there are books where you have no idea how someone can keep so many deep actors in their head, you wonder if they were real people. Each character with their own motivations, and perspective. Sometimes I cheered for them. Sometimes I hated them. Always I loved them.
In any case, it’s a beautiful story. Heartbreaking and tragic.
Moving story about love, friendship and death with gamedev as its core
4 stars
Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be …
Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be interested in that aspect.
I liked this. I might not play enough games to fully appreciate it? But I was very into the complicated friendship and the emphasis on the rarity of that connection.